DiMoDA 1.0

FEBUARY 12–MARCH 31 2016 BY APPOINTMENT ONLY PRIVATE PREVIEW FEBRUARY 11 The Stolbun Collection is pleased to present the Chicago debut of DiMoDA, The Digital Museum of Digital Art. DiMoDA is the preeminent virtual institution devoted to Digital/ New Media Art. Visitors to the installation may visit DiMoDA's first four virtual reality solo exhibitions from artists Claudia Hart, Tim Berresheim, Jacolby Satterwhite and Aquanet 2001. Directors / Developers Alfredo Salazar-Caro and William Robertson first conceived of the DiMoDA in 2013 and launched the institution in November 2015 for the The Wrong(again) digital art biennale as an online Pavilion and IRL Embassy at Brooklyn’s Transfer Gallery. Visitors to The Stolbun Collection use an Oculus Rift Headset in conjunction with headphones and a game controller to access and navigate through DiMoDA. Exhibitions are accessed through portals in the museum atrium. Each artist was given complete control over their solo exhibition. A large LCD-screen allows others to follow along as the visitor explores the museum. DiMoDA is dedicated to collecting, preserving, interpreting and exhibiting Digital artworks from living New Media artists, while expanding the conscious experience of viewing Digital art in a Virtual space. The DiMoDA building is intended as a home for contemporary digital art and an incubator for new ideas, as well as an architectural contribution to the Internet’s virtual landscape.

The Digital Museum of Digital Art (DiMoDA) presents its third full exhibition, New Talismans, curated by DiMoDA and Mind//Body, co-curated with Nhung Walsh for Siggraph Asia 2017.

For it’s NYC Premier, DiMoDA will be physically installed at 3LD Art And Tech center in Manhattan with an opening reception May 24th from 3-9pm and open to the public through June 7th, 2018.  During this time DiMoDA will host talks, workshops and a closing concert with details TBA.

 

ABOUT THE EXHIBITION

New Talismans explores the experience and embodiment of computer witchcraft in the post-internet age. Each artist uses digital technologies as magick tools to create their immersive environments. Ancient genies are awakened with 3D scans, magick circles in abandoned casinos are opened, an orchestral and surreal landscape opens into infinity , and disembodied voices recite poetry deep in an ancient forest.

Mind//Body examines existence from the basis of the simultaneity of the physical being and the digital being, adding nuance to the Cartesian idea of mind and body separation, therefore proposing a third separation: The Virtual Body.

 

VR artworks by:

Morehshin Allahyari is an Iranian artist, activist, and educator who works between New York and Tehran. Her modeled, 3D-printed sculptural reconstructions of ancient artifacts destroyed by ISIS, titled Material Speculation: ISIS, have received widespread curatorial and press attention and have been exhibited worldwide. | In collaboration with Prince Harvey.

Paul Hertz is an independent artist and curator based in Chicago. He has worked with computers for over thirty years and is a Siggraph Computer Graphics Pioneer. He taught art history and studio courses in new media at the School of the Art Institute of Chicago and developed the first course in VR for artists at Northwestern University. | In collaboration with Mark Klink, Stephen Dembski and Koy Suntichotinun

Rindon Johnson  a multidisciplinary artist and writer who works between New York and Berlin. Moving between Virtual Reality and sculpture, Johnson has exhibited and has been read widely in Europe and the US. He is the author of “Nobody Sleeps better than White People”.

Shane Mecklenburger a NYC based intermedia artist who works with new media, sculpture and performance. His projects interrogate systems of value, simulation and conflict, often in collaboration with diverse fields of practice, which have included video games, chemistry, astrophysics, private industries and spell casting.

Vicki Dang is a 3D visual artist and animator based in Ho Chi Minh city, Vietnam, who is interested in using 3D animations and modeling with cinematic styles to create her own narratives of the world we are living in. Through the use of various new media tools, her work looks into our culture, identity, the post-human and our relationship with technology. | In collaboration with

 

VR architecture by:

Debbie Ding is a visual artist and technologist working between London and Singapore. She reworks and re-appropriates formal, qualitative approaches to collecting, labelling, organising, and interpreting assemblages of information – using this to open up possibilities for alternative constructions of knowledge.

 

Sound design by:

ARIADNE an experimental sacred music and new media art duo based in New York, whose work explores the intersection of mysticism, dream analysis and the failure of digital systems through a synthesis of music performance, digital and interactive art, poetry and dramatic experience. Much of ARIADNE’s output consists of interactive audio/visual performances which employ custom built hardware and software, real-time 3D animation, and machine learning to create immersive and captivating experiences.

 

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Curated by Helena Acosta and Eileen Isagon Skyers

 

DiMoDA 2.0

    -Morehshin Allahyari  (NY/Tehran) | Immersive Environment

    -Paul Hertz Feat. Mark Klink  and Stephen Dembski (Chicago) | Immersive Environment

    -Rindon Johnson (NY) | Immersive Environment

    -Shane Mecklenburger (NY) | Immersive Environment

 

DiMoDA - SIGGRAPH ASIA 2017

    -Vicki Dang (Vietnam) | Immersive Environment

    -Debbie Ding  (Singapore/London) | Building            Architecture

 

 

Audio Design by:

    -Ariadne (NY)

Voice over:

Terry Lovette - Voice Talent

Kevin Ramsey - Recording Engineer

 

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